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TOPIC
Adam (class member) -- computer gaming levels
Adam (class member)Adam (class member) -- mother's and father's computer gaming thoughtsAdriana (class member) -- father's acceptance of levelsAlice (class member) -- mother's confusion over levelsclass, thecomputer gamescomputer games -- Adam's parents' thoughts oncomputer games -- Adam's proficiency atcomputer games -- levels andcomputersDominic (Dom) (class member) -- extracurricular levelsgamesGiselle (class member) -- computer games use for artistic practicesGiselle (class member) -- music participation without levelsJamie (class member) -- tennis playing levelslevelingLydia (class member) -- ice-skating levelsLydia (class member) -- on levelsMax (class member) -- music levelsMegan (class member) -- levels self-assessmentNick (class member) -- computer games andNick (class member) -- extracurricular levelsSalma (class member) -- on levels progressSara (class member) -- on extracurricular levelsSara (class member) -- on levels progressSara (class member) -- rock-climbing levelsSebastian (class member) -- drama club attendance without levelsShane (class member) -- computer gamesShane (class member) -- mother's confusion over levelsShane (class member) -- on levelsYusuf (class member) -- extracurricular levelsAdam (class member) -- computer gaming levels

This topic referenced in:

The Class: Living and Learning in the Digital Age

Sonia Livingstone and Julian Sefton-Green; New York University Press